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DiMono

388 Game Reviews

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And on level 7 I'm stumped. I can't think of a way for the clues to make sense.

Demolacion responds:

ok :) Code id 96673 (as I remember)

Those blocks are WAY too slippery.

It's functional, I guess, but let us type the word too. Moving to click each letter is tedious.

You say arrow keys can steer, but then they can't actually steer.

This is easily the worst escape game I've ever played. Here's why: there are two cases (drawing on the paper, putting the hearts in the wall) where the clues for what to do next come from user action, meaning the user generates the clue rather than finding it. There is no logical reason, if the perspective character knows in what order the hearts should go on the wall, that they wouldn't simply enter that combination on the safe in the first place. And there is no reason for the POV character to draw that on the paper; they would have just used the card on the middle drawer in the first place.

If you're going to have an escape game, all the clues must come from existing game elements, not things the POV character creates through magic.

What the hell is going on with the third level? The wind doesn't seem to have any consistent effect on the ball at all there.

Unless I'm missing something, level 12 is impossible. There are no blocks in any row or column beyond the exit you can use to stop yourself.

It would be significantly better if you could select which operand to replace, rather than it always cycling between them. When you have one wrong and you know which one it is, it's very tedious to cycle through them all (without accidentally changing any you don't mean to) to get to the one that needs it.

UPTX responds:

You can drag and drop the operands onto the empty operands - there is no need to use the cyclic route.

I like the game, but it leaks memory like a sieve. I just finished playing level 3 at night, and it was the first thing I did. At the beginning of the game, the flash plugin container was using less than 100K of RAM. After finishing the level and going back to the map, it's now at 758K. It has crashed flash player once and Firefox once, and as I type this it looks like it's going to crash something again during the next level. Fun games are fun, but this amount of memory leak is unacceptable.

IriySoft responds:

Unfortunately it seems like we won't be able to fix the lag issue already %(

It's possible to do a minimum-killing run only killing the brigands who kill Anton, and the 15-eared goblin. You need to get a little creative with how you obtain money though.

Also, if you're in proximity to a mad snail when the King is talking to you, the snails will continue to attack during the cutscene, and kill you. When you respawn, the King will be following you around, and you can actually enter the tomb before he does. Then it takes him a while to catch up.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

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Toronto, Ontario

Joined on 9/8/04

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