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DiMono

388 Game Reviews

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I find myself seriously doubting that it's possible to 100% the New Game+ version. I practically carpet-bombed Eskimo Town just to kill the 40 hazmat guys, with fully upgraded zombies, and even then it still took WAY longer than 30 seconds to finish them off. It really doesn't help any that the game stats cover up the top left corner of the play area, so you can't click there to drop support.

Aside from that, the game is great as always.

Functionally the game works fine, but there's no good reason for anyone to think to do those two things with the supplies we've been given, nor is there any reason to suspect that the rope is where it is. Moon logic does not a good game make. Technically, the game is there, just... run it by someone first to make sure the steps make sense.

Duderuud responds:

Thanks. I agree that the rope location may not have been the best place.

The arrow keys, they do nothing!

ShenKiryu responds:

You have to click on the screen, don't know why exactly, but you do.

If they're bugs, they shouldn't be left in. Ever. You're trying to make your game artificially challenging, which is a bad-faith move. If you want your game to be hard, do it with challenging level design. Saying you "left the bugs in deliberately to make the game more difficult" is a fancy way of saying "I suck at programming, so I'll say it's intentional and hope nobody calls me on it."

Get better at making games, then submit them.

I found a problem with level 2, puzzle 5: there are multiple valid solutions for the pattern as it's laid out, specifically as refers to the bottom of the man's face. You can tell from context what the expected solution is, but I originally had all requirements met with a different solution than was accepted.

I respect the courage it takes to put something like this out in the world, but you're wrong. The problem with your argument is that we have more than one eye. The reason we have more than one eye is for the purpose of depth perception; we can tell how far away something is just by looking at it. The simple fact that we can do this defeats any "we can't perceive three dimensions" argument. If we had only one eye and thus only one angle from which to view things, then perhaps an argument could be made that we only see height and width, but as long as we have two eyes and the ability to see depth, your argument is invalid.

bnpla responds:

it doesnt matter how much eyes you have, the eyes see in 2 dimensions, you build the 3D representation of an object in your brain.

What you call perspective / depth, is a concept that you learn while you grow as a baby and move arround the world. At first, you dont know what perspective or depth is untill you move arround and touch things.

This is how optical illusions works. You think, you guess how an object looks, and then, someone turns the object and you finally see the real 3D object.

But you see in 2 dimensions. The 3rd dimension is a perception in your mind, not something that the eyes alone can percieve.

When I saw the title of this in the portal, I thought the second o was a different letter, and was confused about why it was rated E.

Until what I assume is the last level, the only real challenge to the game is the controls, because you have momentum while moving, but you also have entirely unforgiving hitboxes. The last level is hard because it's long, and the second thing you do in it is try to reconcile your momentum while jumping, with the unforgiving hitboxes when you land. It could use a save point after the third time across, when you begin to approach the cannons on the left.

But yeah, either give us really sensitive hit boxes, or momentum; not both.

The controls are confusing. If you fire with the mouse, don't have the arrows turn the cannon. If the arrows turn the cannon, have a keyboard command to fire.

What you need to do is let us sequence them, so we can set it up and let it run.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

Website Developer

Toronto, Ontario

Joined on 9/8/04

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