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DiMono

108 Game Reviews w/ Response

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Well...

I fear this is doomed to always be out of date.

EventHorizon responds:

exact!, I'm afraid I'll have to update often, thanks for your comment! :)

Bug Report!

Can't play Rock Band the second time around. TV does nothing when clicking it with the remote.

Fro responds:

Yeah, thanks chris. Bad news is I don't have the .fla and the programmer is out of town.

Two things

Before I say what they are, this is definitely an improvement over the previous version. Well done.

If you get 4 small bonuses in a row, you become too small to see and are practically invulnerable to enemies. So it looks like the game is just running for no reason and the score is going up. You may want to put a limit on how small you can become, to prevent that.

Second, scoreboard?

hallaby responds:

don't get too small :P

Your game is big

because you didn't compress your audio.

EventHorizon responds:

no, I compressed everything, anyway thanks for your comment and your vote!

I'm confused

I liked the game. The graphics were good, and everything worked. However, since the scoring seems to be "4000 - errors - time spent" how are there scores above 4000? I tried clicking the items in the order in which they appear, and that made no difference at all. So what's going on there?

GamesByGH responds:

That is a little programming typo/lack. You can click items again when they are still going up and gain points. This is is fixed in new episodes :)

Heh

Fun little diversion, and Yakkety Sax doesn't get used nearly often enough. I liked it.

Rabid-Animals responds:

Thanks.

And +500 points for recognizing Yakkety Sax.

I like it

You got the definition of opaque wrong though: opaque means you can't see through it. Transparent means you can see through it, and translucent means you can sort of see through it.

Also, to get your medals added to the site, contact psychogoldfish and ask for the medal API. He should help you out.

PuffballsUnited responds:

Yes yes... I know. I PMed Tom but now I will also PM Psychogoldfish. Hopefully I will be able to add medals!

Meh

It's hard to control, because you have no way of knowing which part of the character needs to be on the path. The idea is certainly neat, and everything else about the game is good, but you need to work on the navigation.

fallensoul289 responds:

What exacty was wrong with the navigation?

I like it

Short and to the point. Well done.

Mtypenguim responds:

Thanks for the 8 :D

Get stuck once, and you're screwed

The collision detection on the walls is either too good or too bad, because if you get hung up once you need to move out at precisely the right angle, which makes the game FRUSTRATING. And not fun. Please smooth the walls.

theCaptainLied responds:

Sorry it's too hard. Try hatchling mode.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

Website Developer

Toronto, Ontario

Joined on 9/8/04

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