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DiMono

108 Game Reviews w/ Response

All 388 Reviews

5 reviews are hidden due to your filters.

I like it

but unless I'm missing something, you can't get to the K on level 8; there is no gap in the gears which you can use to reach it.

mooseisloose responds:

yeah you can... the guy that reviewed after you found a way ;]

Much better this time around

Glad the bugs got fixed, and now this is so awesome it's staggering. Simplicity wins every time.

iamgrimreaper responds:

That's good you say that, but the score says the views of everyone else. It's below 2, meaning it's not good :| Damnit... I guess better luck next time for me.

Brilliant!

I laughed, I cried, I lost 40lbs, I ate cake and gained it all back. Don't change a thing!

pancakes-bat responds:

same thing for me, anyway thanks!!

Pretty good

I really like that the objects you're meant to avoid slowly track toward you, so you have to be more aware and active in order to stay alive. There's also some good variety in the items. Keep it up!

Pandemonium3 responds:

Thanks for playing! I used trig for the homing, tangent and arc-tangent. good stuff lol.

This game is hilarious

I love how all the sound effects are your voice doing things. It gives the game a certain sort of charm that you don't often see.

phantominoid responds:

im glad you liked it ,it was my first game ever

Not bad for a first game

There are a few things the game needs added to it in order to be really good:

- A way to know how many stars are left
- A map (secondary; not really needed, but very helpful)
- Better collision detection: a few times I got hung up on trees that I'd already passed, because one of the branches was in my way
- Restart button

Also, once the game ends the ground keeps moving, so eventually you'll have just a bunch of trees and stars standing in clouds.

Overall it shows lots of promise, so keep at it and I'm sure your next game will be even better. As a rule of thumb, think to yourself "what would I want to see in a game like this" and then try to put it in. If you make the game you want to play, others will want to play it too.

MarcheFinal responds:

I tried to put a restart button, but the tree would just freeze-up over the game [I wonder why, tough]. Anyway, next time I'll be able to do something more interesting, perhaps an rpg...
I'm getting better with action script everyday, so be sure it will improve !

Good idea

It needs something to indicate what level you're currently on, it needs a continue button, and it needs something to tell you you have to press M to advance from the Info screen.

Other than that, the music is good, the concept is great, and the execution is solid. Level 10 (I think it's 10 anyway, the one where it's all open except for two blocks which are both moved by a switch to your left) is kicking me in the nads though. It looks impossible, there aren't any angles to play off of. Are you sure it's all there?

OctoFlash responds:

thanks for the review, and yup: every level is possible.

here's a tip for the level you're talking about: be quick.

Very soothing

I like the use of the major chord to put the player at ease while playing. There are two things I think should be changed in a future version though:

First, we need a way to consciously change the angle at which the ball is bouncing. Most of the time the ball just goes on its merry way regardless of where it hits the paddle, and at one point I somehow ended up with it going almost straight up and down, and suicided just so I could finish the level.

Second, sometimes the collision detection seems to go wonky, where the ball will hit a brick and then shoot off in an apparently random direction, rather than bouncing in a way that makes sense. I've coded Breakout on my calculator before, so I know it can be a pain, but working with this many pixels on screen should make it easier to use the current direction of the ball to figure out which way it should bounce.

Those points aside, the game was smooth, and I liked the sense of humour in the level descriptions. I made it to "how are you even doing this?" before losing my focus.

pdesign responds:

edit: collision detection should work better now.

You're right about the collision detection. It is a little bit dodgy.

I uploaded before it was perfect because I still considered the game playable and enjoyable, and newgrounds lets you go back and update if you make any changes.

I was originally going to wait until i'd got it absolutly right until I uploaded, but I'd have to think of a better technique for detecting which edge of the block was hit before I could do it, and I wasn't sure of how else I was going to do it, but I will have another look at my code and see if I can think of a better way.

I did look for some source code of other breakout games to see how they did it, but I coulden't find any good ones that wern't just using vertical-bouncing and really short blocks.

Fun implementation of the concept

I found the Play button didn't work after I'd beaten the first level, I had to go to the menu and click Play from there to select the second level. Everything else seemed smooth, and the graphics are nice. Kudos.

FlashRushGames responds:

After every level you got new points to upgrade weapons and additional weapons.
If you have free points you can start the next level, firs you must upgrade weapons. So click on the Start button and did not work in your case.

Two achievements don't work

Nice game, similar feel to D-Day Defender. Only thing I see wrong with it is that there aren't any explosions, so you can't get the "Light My Fire" achievement, and I've killed dozens of people with boiling oil (including one wave where I killed 10 people at once with it) and didn't get that one either.

Also there's no good reason you shouldn't be able to keep playing forever once you get the hang of it. I'm not sure whether that's a good thing or a bad thing.

Xeptic responds:

Cheers for the review, I'll look into those achievements right away!

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

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