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DiMono

388 Game Reviews

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11 reviews are hidden due to your filters.

For an experienced puzzler such as myself, this game really wasn't difficult at all. The longest I had to think about any level was about 15 seconds, with the exception of the last level which took closer to 30.

That said, the music was nice, the gameplay was solid (though I wouldn't complain if the movement of the puncher was sped up a little), and I couldn't find any bugs at all. So well done on the game design, it's just the puzzle design that could use some more time in the incubator.

You need to switch the last two bosses. The second-last boss is SIGNIFICANTLY harder than the last one, to the point that I've only reached the end boss twice, and I have yet to lose a life on it.

Jesus, enough with the sneak peaks already. We get it, you're working on a game. Just finish it and upload the final product already.

What you have here is not game. What you have here is the beginnings of an engine. Obstacles need to be physical objects that prevent movement. You need to be able to move up-left all at once rather than just one direction at a time.

Get the things we expect to see working before you upload something here. Then put in the things that are unique to your game. These WIP things are not productive.

It's not that hard except for one jump. Needs music, needs an end screen, needs more levels.

AerionsRealm responds:

Cool, thanks for the advice and for giving it in a good manner. I will start working on some of these suggestions! More levels are already in production!

If you know it doesn't work, then don't put it up; wait until it's done. If you want feedback, use the dumping grounds.

The puzzle name is hashi, not sudoku. And this is a very mediocre implementation, because the colours make it difficult to see what's going on.

MBtheI responds:

The tag is for people searching for games -- if somebody searches sudoku they'll probably like this game too.
I'm sorry you don't like the graphics.

I lost on floor 25, because the game stopped recognizing all of my keypresses when I was jumping. By which I mean some were registering, but others were not. We need a way to lower game quality or something, I think.

The economy is totally broken, in that if multiple towers have fired at a creep when it only takes one more shot to kill it, you'll get money for each tower that had a bullet in the air. Also because if you have enough money for the level 1 upgrade, as long as you don't move your mouse away from the button you can just buy all three at once even if means going into negative money. Aside from that, it's a passable tower defense game. One thing it really needs is a way to speed up the game though, because those creeps move slow.

The goal here is really unclear. What do the numbers indicate? We need a tutorial or something.

DeividOF responds:

I see the problem clearly, I just assumed everybody knows how to play old windows mine game, but in fact, many don't know. It's a bit hard to explain sometimes, but will try to explain editing author comments.

It's nice when something this simple and challenging comes around. Kudos.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

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Toronto, Ontario

Joined on 9/8/04

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