Pause is literally broken; you can't do anything from the pause menu. Other than that, it's nice and fun.
Pause is literally broken; you can't do anything from the pause menu. Other than that, it's nice and fun.
Fixed. Thanks for letting me know.
Get rid of the thing that pops out and BLOCKS THE CARDS when you get one right. Especially on the bottom deck, it stops you from seeing what the cards have on them, which makes it extremely difficult to get a good time.
Also, let us declare match or deal before each pair of cards are done entering the screen. I lost count of how many times I hit the button and had nothing happen because the animation hadn't finished yet. Frustrating.
Hey DiMono. Thanks for the feedback. Sorry you felt the game was unresponsive - you must have faster reactions than I have! I'll definitely take the design issue you highlight into account with any future update. Thanks again!
When the only controls are left and right, please make the left key move you left and the right key move you right. It's backwards, which makes it difficult to control.
Di Mono, thank you for respond. We changed that. I hope that our next games meet your suggestions as well.
For this you needed 7.8mb?
Pictures,background loop
It needs an ending
I started playing the game yesterday because the idea intrigued me: can you humanize a zombie? As the plot progressed, tension was built up. Then, right at the point where the plot SHOULD climax, it just turns into a sandbox game. I'm gonna be honest, after putting 6 hours into the game and staying up until 3:30 in the morning to finish it, I felt ripped off.
I would argue that when you reach the final log and have 100% completion, something dramatic should happen to bring the story to a close. Maybe someone finds the bunker and you get rescued? Maybe the zombies break loose? Maybe you become infected after your long exposure to the zombies, because you slipped due to fatigue and got scratched? Hell, maybe you just simply run out of zombies and move on?
After putting as much time into playing the game as it takes to get to the end with 100% completion, there really should be a payoff. We gave you our time, you should give us some closure.
"We gave you our time" lol
I gave you 3 months of work and you gave me 6 hours...
Name me 1 single game where the 100% completion mark is the game's ending.....the ending is always before that and you got it when you killed everyone in the base....why do people want something special after that...I don't get it. It's an open ending to let you play as long as you want and the series and the story isn't finished. Allen will continue his adventures...in another game. I know what you're saying just don't push your sense of entitlement.
Your scoreboard's broken
Good game, makes you think, but right-click + forward = submit a time of 0.
Needs a replay button
Also, I can't do anything in the final scene with the nukes. The arrows, they do nothing.
sorry for the replay thing, about the nuke thing, just press up, is like first game
Weird
I got bliss the first time I played, but now I can't repeat it. What are you supposed to do to get the good ending?
Bliss is the good ending, hence the title.
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
Age 44, Male
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Toronto, Ontario
Joined on 9/8/04