Very nice
Just the right length, and a wonderful concept. Thank you for this.
Very nice
Just the right length, and a wonderful concept. Thank you for this.
Cute, but has a bug
After "Hey, you just burned down my store!" the next frame button goes to the previous frame instead, meaning we're in an endless loop.
Why require us to mark empty squares?
Once we know where the squares to fill in are, isn't it kind of redundant to also indicate which squares should go without being filled in? Just makes the puzzle take longer to complete. Marking squares as "not it" should be a tool for helping solve the puzzle, not a requirement.
It is what it is
Only thing I'm missing now is what to do with the eggs in the first scene, which I assume leads to another in-game secret medal. Everything about the game is about as good as can be expected given the premise, so no complaints. I particularly like the card design. However, the logic behind the prisoner stopping to eat after killing everyone is kind of off; I'm sure he'd just make a break for it.
Yeah, most criminals would just bail, but I tried to keep a little humor in the game as well :) Glad you liked it!
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Nice game, you've done very well with a standard game type. Nicely done.
Though it could really do with a pause button.
Well I beat it
What's the math problem it's based on?
The question in the math problem is the same as in the game: how to get to the lakeshore, if the enemy's speed is 4 times higher than the player's
Not bad
Unfortunately, it suffers from the same problem from which all games of this type suffer: after a point, you have so many pumpkins to place that it's impossible to lose with non-reckless play. I decided to stop after level 25 with 25,480 points because I felt like moving on to something else. Also, you may want to think about letting the pumpkin continue to grow when it hits a wall.
Thanks for your comment! I see what you mean about it getting too easy. I'll try to make some adjustments to make it better/harder.
How addicting? SO addicting.
Also, I broke the scoreboard. I've written up a medal guide for the game, and I included a gameplay video that shows how to get a really high score, as well as an aftermath video showing what happens when you get a 32 creature combo. It's at http://dimono.newgrounds.com/news/pos t/526392 (sans spaces, obviously).
As for constructive criticism... well, I have none, because aside from the restriction on the NG scoreboard this game is exactly as good as it can be. The only thing I'd maybe request is a quit button in-game, so if you see your game is going nowhere you don't have to wait for the screen to fill up.
hei, can you make the new video, I have make revison on the game, please try that and a new MEDAL!!!
thanks a lot for the video
more casual game ahead :D
please tell me if there is a bug on my update,thanks
Terrible, terrible escape game
Your solutions don't follow from any clues half the time. There is no reason to suspect we're supposed to use the keys there, and the stuff with the Garfield box seems entirely arbitrary. I watched your walkthrough, and the thought that kept going through my head was "how the hell are we supposed to suspect that?"
3/10 because it technically works, but 0/5 for being one of the most illogical escape games ever made.
You seem to be missing some songs
Tea and Crumpets and Samurai Swing are nowhere to be heard in your submission. Also, I think you'd do better with your achievement descriptions if they just said "finish such-and-such-a-song without missing a note" rather than saying "at least (perfect) points on song such-and-such."
Also the Hot Tea achievement is not on the Achievements screen. So you may want to do something about that.
Those points aside, it's a pretty good implementation of the Guitar Hero play style.
Whoops, I fixed that. Please clear your cache before replaying.
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
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