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DiMono

388 Game Reviews

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11 reviews are hidden due to your filters.

Just no

This game is so frustrating that at level 10 I just plain stopped caring. If you want to make a physics-based game like this that has limited shots, being able to control the strength of the shot precisely is a MUST, not a "nice to have." Shots have to be repeatable on future attempts.

If you don't change the controls I will not play this game again. Ever. The idea is great, and the physics work well enough, and the visual style is fantastic. But the controls are the deal breaker.

You either need to make the number of shots unlimited and have the star ranking be based on a combination of stars collected and shots used, or you need to give us precise strength control. Otherwise, for all intents and purposes, the game might as well be unplayable, and I have rated it as such.

Mediocre

Here are the things you need to do to make this a good game:

1) 25pt medals should be easily repeatable. You have a 25pt medal that first requires you to get a 100pt medal that's based largely on luck (if your shots are from too far out, it doesn't matter how good you are, they'll take too long to get to the hoop and you'll run out of time). Either reduce the point requirement, or make it also a 100pt medal.

2) Text buttons need hit areas. Otherwise you need to be within the text for the button to work.

3) The game laaaaaaaags after a few plays such that you need to reload the page to play again. Fix that.

4) If you restart while the ball's on fire, it takes twice as many baskets to get on fire again. Fix that.

5) Part of the hoop goes behind the ball when it should go in front of it. Need to fix that.

6) It looks like if you alley hoop (it's alley-oop, incidentally) the shot that gets you on fire, it doesn't put you on fire for some reason.

And that's what I've got for you. The game does show promise, and I have no doubt that your next games will be better as you progress, but these are some of the things you need to fix here and watch for in your future endeavours.

Cheers

Sajyd responds:

Wow thank you Cheers. You show me some bugs that I had not even noticed. Regarding the medals, I wanted to change, but I needed another approval. For the first, I expected I do not know how long, so I preferred to abstain. Unfortunately the game is widely circulated on the internet, but I promise that my next game wich I'm working on actually will be debugged and probably much more exciting. Thanks again and for the Alley Hoop, it's because I'm french :/

Two things wrong

First, a minor one, the laser isn't actually on the tutorial level. So the arrow seems to just be pointing at empty space.

Second, pausing MUST be a single-click exercise. Having to click twice to pause, especially when the first gate is sometimes very high up, is laborious and makes pausing a very dangerous prospect.

Also, the tutorial and the instructions have different information, specifically about the balls. The pink is either +500 or +1000 depending where you look, and the brown -score ball isn't mentioned in the tutorial.

So yeah, fix those and you'll have a great game.

Zoete responds:

I knew of that pause bug, it has now been fixed. I will fix the wrong information too. Thanks for your review.

Your answer for Array is wrong

"or" should be "of"

Anyway, my biggest beef is that I can keep getting the same few words over and over without getting to new ones. I got array seven times before getting nonagon once. Add something so that you can't get the same word twice until you've gotten each word once.

mathnook responds:

I will definitely check that out. It is random but I've seen Flash's random function often not behave very randomly. Thanks for the heads up.

Edit: I've uploaded a new version with the "or" changed to "of" and am going to fire my proofreader. Just kidding as she is actually family. The random fix will take a bit longer. Thanks again.

Edit 2: Random issue fixed with no repeats.

My feedback

All the basics are there. My only real suggestion would be to allow more than one bullet on screen at a time, unless you're going for that totally retro feel. If you're going for that, however, you'll need to revamp your graphics so the visual and experience match each other.

So yeah, give us more than one bullet at a time and you're solid.

Good, but people are cheating

Right now the high score is over 6 million. That means that player must have averaged over 300,000pts per level. I think you may want to figure out what the theoretical maximum score on each level is, and get the scores that are blatantly fake removed.

Everything else about the game is fantastic though. I love it.

GameBalance responds:

I know how this happend really. I'll tell Komix.

Clean Monitor

The text at the end of the game made me spit my drink all over the place, I'll have you know. Good thing I was only drinking water.

Two problems, and they're related

Some of the deaths send you all the way down the map, rather than killing you where you are.

If you reach a checkpoint you've already passed, you are restarted from that checkpoint if you die. So if you reach the second last checkpoint, then glitch down and end up grabbing the second checkpoint, you have to go through the whole game again. Happened to me after the spikes the first time.

Pass normal and hard to unlock extreme, eh?

So what's a pass? How long do we need to hold on for? My best times are over 5min/3min/1min for the three difficulties, how short am I?

Well...

I fear this is doomed to always be out of date.

EventHorizon responds:

exact!, I'm afraid I'll have to update often, thanks for your comment! :)

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 44, Male

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Toronto, Ontario

Joined on 9/8/04

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