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DiMono

388 Game Reviews

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Precisely one problem

When you get your hat stack up to the Platinum level, it's impossible to dodge torches that come out on top of you or to catch hats that don't. That makes the last (and undoubtedly 100pt) medal completely based in luck, as anyone can get their stack to Platinum level but only the lucky few will have the torches and hats fall in the correct places after that. I have a solution though: any chance of giving us a split-second warning when a torch is going to show up? That would do nicely to solve this difficulty.

keybol responds:

Thanks! I saw your review and guide for the medals for Cap Stack, that is really helpful! And you got the Touch the Sky medal! Hardcore!

I trust you are aware...

The list of top users is always changing. You should talk with HoS and see if he wants to give you read-only access to the tool I made for him, and then you'd be able to pull the list in real-time.

Also, that page of upcoming games is LONG since out of date; it probably makes more sense for it not to be there at all.

Aside from that, great work!

Finally

Someone figured out how to stop people from cheating on a maze game. Of course, it's still a maze game...

I'll be honest

This is a great game in its simplicity, and gameplay couldn't be more straightforward; that makes it addicting.

The problem is the 1,000,000 points on a single jump medal. In the air for 9 seconds with a 100x multiplier going 60kph I didn't even come CLOSE to 1,000,000, and the highest I know of anyone getting is 450,000. Until I see a video of someone achieving 1m points in a single jump, I'm going to assume it's impossible, and suggest that the medal be changed to 300,000 points in a single jump and worth 50 medal points.

fucrate responds:

Yea, its hard. You gotta jump about 10-12 gates to really get it up there, but it's very doable for expert players.

Keep trying!

Not bad for what it is

There's definitely room for more features, to make it more addictive. Music, obviously, but what it really needs is a difficulty curve. Over time give us more doors and/or longer number sequences, and maybe have the length of time for which we get to see the numbers get marginally shorter over time. Some better graphics wouldn't hurt, but they're certainly not a necessity for a game like this.

Really though, give it a relaxing loop of music and a difficulty curve, and you'll have an addicting game here. Just be sure to make each door worth more points as the difficulty goes up, to make sure the score scales with the difficulty.

Your upgrades render each other useless

For what it is, it's not bad. It started me on wave 10 the first time I played though, and I never died. So that's not so good.

Also, the upgrades render each other useless. With a fast enough firing rate and reload, you never have to upgrade your clip size. Upgrading your health heals you fully, so you never have to heal as long as you have some kind of talent for this type of game. Once I got to level 18, with firing rate at +4 and reload maxed, and Full-Auto firing, I only have to hold down the mouse button and move to where the next enemy is coming from.

Basically, you need to work on your upgrade balancing.

Collision detection could use some work

I found that the dragons would sometimes collide with blocks through other blocks, such as on level 25 where I'd drop the red dragon down and it would remove the long earth block through the fire block, even though it never actually touched it. Aside from that, it's a very good game.

Also, I finished in 76 moves in 2:55, with a total score of 115,649. Just showing off.

Inaccurate at best

From the questions in this test there is no way to correctly establish someone's IQ. The hardest question I encountered was People:Democracy:Wealth:? and that was only difficult because I didn't know what an oligopoly was.

According to this test my IQ is 153, but there were no questions here that were nearly difficult enough to establish an IQ that high. Passing grade because I suppose it works, but I'm definitely not impressed by the assumptions involved in the coding.

DemiseAnimation responds:

Its based on the decisions you make, not the intelligence level of the questions

Let me get this straight

You added a medal which is impossible to achieve, and you think this will increase the number of people who want to play your game? Impossible medals only turn people away. You need to lower the score requirement to about 100, I think. It is literally impossible to get the medal the way it is now.

MCarsten responds:

I'm really sorry, but I didn't knew that my game was with medals, haha I don't care for your score review, because this is a crap anyway xD It is pretty old, I already forgot his existance.

The only thing I did with medals in this submission, was the first time I used the medals API, but I never used the API connector or placed medals in his file. Because that you can't achieve, I think they already removed it.

Thanks for bring me this problem.
SpyS
I'm not going to put any medal on the game, haha also I didn't knew that medals were here.

It has its problems

Most notably, half the times I got the (progress? excitement? arousal?) bar over 50% someone would look over for as long as it takes to drop it back down to zero. Games where you randomly have to start over from scratch aren't fun. I was seriously disappointed when it turned out there was a second level, purely because of how annoying the first level was. Please, for the sake of letting people actually enjoy your game, shorten the maximum amount of time they can spend looking at you.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 43, Male

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Toronto, Ontario

Joined on 9/8/04

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