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DiMono

388 Game Reviews

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I'm confused

I liked the game. The graphics were good, and everything worked. However, since the scoring seems to be "4000 - errors - time spent" how are there scores above 4000? I tried clicking the items in the order in which they appear, and that made no difference at all. So what's going on there?

GamesByGH responds:

That is a little programming typo/lack. You can click items again when they are still going up and gain points. This is is fixed in new episodes :)

Jetpack's broken

As soon as you get it, all you can do is sink. You can't turn it off, and you can't navigate up or down. Aside from that, I like it.

I love it

However, there's a bug: when you get to the end of the first countdown, if you're going too fast you won't be able to turn around; best you'll be able to do is stop.

Heh

Fun little diversion, and Yakkety Sax doesn't get used nearly often enough. I liked it.

Rabid-Animals responds:

Thanks.

And +500 points for recognizing Yakkety Sax.

Okay, enough already

How many copies of the same game are you going to upload? Don't give us incremental improvements, wait until you're finished and put it in your Dumping Grounds. Then get feedback on it there, and then when you have a finished product put it here. This is the sixth time you've uploaded this game in some form, with no significant changes; just give us the finished version already.

Now, as to the game itself, the graphics are smooth and I like that you aren't tossed back to the start when you fail a level, and don't have limited lives. But please, finish the other levels and give us a finished product.

Why do I even play?

Know how many times I've defeated enemy pieces? 20. Know how many times enemies have literally strung together as many as four 6s in order to come half way across the gameboard to defeat my pieces? 20. How many times have they strung together 6s to defeat other NPC pieces? 3. If you're going to have a dishonest game, at least have the decency not to pretend it's fair and based on die-roll luck.

With that out of the way, I have the following constructive criticisms: First, the game sometimes gets stuck when you roll but can't move, as if it's trying to find a piece for you to move and getting confused. This leads to having to start a new game.

Also, when you only have one piece to move, you shouldn't have to select it and move it; it should be automatic. There's already a problem when the spot you're moving to is behind the spot you're coming from, so forcing us to click when there really isn't much of a reason to do so just seems unnecessary.

Aside from that, the graphics and music are both great, and the gameplay (were it fair) would be just about top notch.

Exactly one problem

The sound starts over again when you die on a level, which means it quickly sounds terrible. Other than that, I like everything about this game.

Learning curve, please

There are so many spikes, so early, that it's all but impossible to get a good game. Start off with fewer spikes, and gradually increase it.

Also, you need to compress your audio. There's no reason for this game to be almost 4MB.

I like it

You got the definition of opaque wrong though: opaque means you can't see through it. Transparent means you can see through it, and translucent means you can sort of see through it.

Also, to get your medals added to the site, contact psychogoldfish and ask for the medal API. He should help you out.

PuffballsUnited responds:

Yes yes... I know. I PMed Tom but now I will also PM Psychogoldfish. Hopefully I will be able to add medals!

Sir

I've always had a soft spot in my heart for absurdity. Well done! You have touched me in ways I haven't felt since I left the Church.

Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

Age 44, Male

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Toronto, Ontario

Joined on 9/8/04

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