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DiMono
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!

DiMono @DiMono

42, Male

Website Developer

Toronto, Ontario

Joined on 9/8/04

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32
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Medals:
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DiMono's News

Posted by DiMono - December 14th, 2010


Chroma Keys is a colour game that involves pressing keys to lights as they scroll past.

Medals (5 for 190pts):
Breaking The Ice (10) - Score 5,000 points in one game.

Prochacho (25) - Score 10,000 points in one game.

Prodigy (50) - Score 20,000 points in one game.

Masochistic (100) - Score 30,000 points in one game.

Secret Medal (5) - It's secret!

Gameplay:
The game is basically broken into three segments:

1) Starting out. Hit the buttons when you're supposed to.

2) Middle game. Eventually, the colours will be moving too quickly for you to respond to all of them. At this point I generally pick 2 to focus on, and ignore the others.

3) End game. After 400 colours have gone by, the colours will come so quickly you can't possibly hope to keep up with them. Just lean on an arrow key and wait for time to run out.

It may help to play on a slower computer, but it really doesn't help that much, and either way you still basically just need to make it to 22k points alive and you should get them all.


Posted by DiMono - December 7th, 2010


Tankmen: Battle 2 is a very tedious game by the same person who gave you the original Tankmen: Battle. The premise is you enter some bases in Nevada, and kill things. Pretty simple.

Medals (22 for 500pts):
The Start Of Something (5) - Conquer the first base

Black Backpack (10) - Find the black backpack

Blue Backpack (10) - Find the blue backpack

White Backpack (10) - Find the white backpack

Green Backpack (10) - Find the green backpack

Kill The Clown (10) - Conquer the second base

Orange Backpack (10) - Find the orange backpack

Pink Backpack (10) - Find the pink backpack

Purple Backpack (10) - Find the purple backpack

Red Backpack (10) - Find the red backpack

Sky Blue Backpack (10) - Find the sky blue backpack

White Backpack (10) - Find the white backpack

Yellow Backpack (10) - Find the yellow backpack

Back To The Grave (25) - Conquer the fourth base

Demise Of The Savior (25) - Conquer the sixth base

Hints Of Evil (25) - Conquer the third base

Sending Him Back To Hell (25) - Conquer the fifth base

To Kill A Killing Machine (25) - Conquer the seventh base

Treasure Hunter (50) - Find all 11 backpacks

An Honor Serving (100) - Reach General rank (that means level 30)

Secret Medal (50) - Shhh... it's secret

Secret Medal (50) - Shhh... it's secret

Backpacks are all in lockers, so just scan each screen to see if there's one there. If there is, click on it. One of them's hidden behind the action buttons, so you'll have to click that one after deciding what to do. The rest of the medals are gotten just by playing the game.

Gameplay
Pay attention to the first page of instructions, and ignore the rest. Here's what you need to know:

When you kill things, you get experience, and with enough experience you level up, and with each level you get 1 point to spend. To get there, when in a fight, click on the face in the top-left corner of the screen. From top to bottom the places you can spend your points are attack, defense, skill. Always spend the point in attack, without exception.

Now, to weapons: All weapons do the same damage, with a base value of 3-6 + 1 per point in attack. You'll want your primary weapon to be a gun at all times. Either go with a gun and a blade, or the last or third-last gun. The reason is that with these two combinations, your attack will hit 3 times rather than once or twice. So if you're doing 8 damage, you actually hit them for 24. Other equipment is meaningless from a gameplay perspective, go with what you like the look of.

Now, to strategy. All fights shall go as follows: start by casting barrier - this is important. If you have fewer than 10 points in attack, your next two rounds should be the rocket. If your health is below 30, use a med kit. Otherwise, attack until the enemy is dead. Seriously, that's it; that's the whole game. The exception is when you get up around level 27 you no longer have to cast barrier unless you're going up against the Savior or Hank, because you'll kill them faster than they can kill you without the barrier (though you may need to throw in a med kit here and there).

You don't lose anything if you die, so just continue off from the last base you were able to conquer and grab a couple more levels before proceeding further. When it comes to reaching level 30 I like grinding in base 6, because at that point in the game you're guaranteed at least 1 level every time through the base, and it only takes about a minute, minute and a half to finish the base. If at level 30 you can't kill Hank with 1 med kit used, you've done something wrong.

And that's that. Questions?


Posted by DiMono - November 23rd, 2010


Play Doodle Devil, the follow-up to Doodle God. Combine elements to make a total of 100 of them.

This guide is not as long as it looks. It's broken down into the following sections:

1) Medals list
2) Starting Elements
3) Full List of Elements, ordered by element group (in case you need to find one quickly)
4) Full List of Reactions, in the order in which I found them. If you do what I did, you'll get to the end eventually.
5) Full List of Reactions, sorted by element group (in case you want to figure out how to get the one you're missing). Duplications are included for the sake of completeness.
6) Fastest Route to Completion (75 reactions) (in case you just want to burn through it as fast as possible)
7) Reactions not included in the Flash version, but present in the Android version (you know, in case you're curious what you're missing)

What that means is there's a bunch of duplication, and that on purpose. The way you should use this guide is to find the part that matches your playstyle and goals (i.e. if you just want to know what's there and figure out how to get it on your own you'd go to the full list of elements and stop there) and refer to that part of the guide.

If you find a reaction not listed in this guide, let me know and I will add it.

Medals (5 for 195 points):
Half Game (10) - Half Of All Elements Discovered

Nuclear Bomb (10) - Nuclear Bomb Discovered

7 Mortal Sins (25) - 7 Mortal Sins. Note that this really just means any 7 sins discovered, not the actual 7 mortal ones.

All Game (50) - All Element(sic) Discovered

All Game With No Hints (100) - All Elements Discovered With No Hints (actually, you can [have] ONE hint)

Starting Elements:
Nature: Air
Nature: Earth
Nature: Fire
Nature: Water

Animals: Beast

Evil: Chaos
Evil: Darkness

Good: Light
Good: Order

Humans: Human
Humans: Man
Humans: Woman

Plants: Apple

Full List of Elements:
Nature:
Air (Starting Element), Ash, Earth (Starting Element), Energy, Fire (Starting Element), Lava, Metal, Steam, Stone, Water (Starting Element)

Animals:
Beast (Starting Element), Dove, Egg, Fish, Rat, Snake, Worm

Evil:
Chaos (Starting Element), Darkness (Starting Element), Death, Diseases, Inferno, Magic, Sect, Sin, Suffering

Good:
Angel, Friendship, Heavens, Life, Light (Starting Element), Order (Starting Element), Prayer, Religion, Soul

Technology:
A.I., Car, Cellphone, Computer, Cyborg, Electricity, Internet, Radio Wave, Robot, TV

Humans:
Blood, Corpse, Food, Human (Starting Element), Lawyer, Politician, Man (Starting Element), Sex, Witch, Woman (Starting Element)

Monsters:
Cthulhu, Demon, Dragon, Frankenstein, Hydra, Vampire, Werewolf, Zombie

Plants:
Apple (Starting Element), Coffee, Grass, Mushroom, Seeds, Tobacco, Tree

Sins:
Envy, Gluttony, Greed, Heresy, Lust, Murder, Pride, Sloth, Theft, Wrath

Society:
Atheism, Book, Censored, Copyright, Gambling, Knowledge, Money, Psychology, War, Work

Tools:
Acid, Bomb, House, Mechanism, Nuclear Bomb, Oil, Poison, Sulfur, TNT, Weapon

Reactions in the order in which I found them (following this will get you through the game with all medals):
Human + Apple = Knowledge + Sin (the one that kicks it all off)
Human + Beast = Werewolf
Woman + Man = Sex + Life
Man + Man = Friendship
Fire + Water = Steam
Air + Fire = Energy
Earth + Fire = Lava
Lava + Water = Stone + Steam
Stone + Fire = Metal
Lava + Air = Stone

Energy + Metal = Electricity
Darkness + Beast = Demon
Demon + Human = Soul + Corpse
Light + Life = Angel
Soul + Light = Heavens
Fire + Human = Corpse + Suffering
Fire + Man = Corpse + Suffering
Fire + Corpse = Ash
Human + Stone = House
Human + Metal = Weapon

Energy + Darkness = Death
Fire + Death = Inferno
Inferno + Air = Sulfur
Water + Sulfur = Acid
Acid + Human = Suffering
Weapon + Beast = Food + Blood
Blood + Human = Vampire
Vampire + Human = Vampire + Vampire
Werewolf + Human = Werewolf + Werewolf
Apple + Earth = Seeds

Earth + Seeds = Tree + Mushroom + Grass
Seeds + Energy = Coffee
Fire + Tree = Ash
Grass + Fire = Tobacco
Fire + Tobacco = Diseases
Human + Weapon = Blood
Beast + Diseases = Rat
Earth + Knowledge = Oil
Inferno + Soul = Suffering
Human + Knowledge = Book

Fire + Book = Ash
Oil + Acid = TNT
TNT + Metal = Bomb
Electricity + Air = Radio Wave
Corpse + Electricity = Frankenstein
Rat + Air = Dove
Beast + Water = Fish
Fire + Beast = Ash
Tobacco + Beast = Death
Demon + Energy = Magic

Magic + Stone = Egg
Magic + Man = Worm
Egg + Worm = Snake
Woman + Magic = Witch
Fire + Witch = Ash + Soul + Heavens
Snake + Beast = Hydra
Magic + Egg = Dragon
Demon + Water = Cthulhu
Human + Dragon = Ash
Sin + Sex = Lust

Sin + Food = Gluttony
Human + Weapon = Blood
Sin + Sin = Pride
Sin + Corpse = Murder
Human + Murder = Corpse + Inferno
Sin + Weapon = Wrath
Demon + Order = Copyright
Copyright + Knowledge = Money
Sin + Money = Greed + Theft
Bomb + Mushroom = Nuclear Bomb (Mushroom Cloud, get it?)

Man + Money = Work
Human + Copyright = Lawyer
Sin + Work = Sloth
Sin + Greed = Envy
Human + Angel = Prayer
Human + Prayer = Heavens + Religion
Sin + Religion = Heresy
Heresy + Human = Psychology + Atheism
Metal + Work = Mechanism
Human + Sloth = Car

Human + Greed = Gambling
Human + Pride = Politician
Demon + Mechanism = TV
TV + Book = Computer
Computer + Computer = Internet
Life + Computer = AI
Mechanism + Computer = Robot
AI + Robot = Cyborg
Radio Wave + Computer = Cellphone
Heresy + Religion = Sect

Sex + Mechanism = Censored
Politician + Pride = War
Lawyer + Money = Greed
Life + Corpse = Zombie
Tobacco + Coffee = Poison

Full list of reactions sorted by element grouping:
Note that I've included which group each element is found in if not in the current group.

Nature:
Fire + Water = Steam
Air + Fire = Energy
Earth + Fire = Lava
Lava + Air = Stone
Lava + Water = Stone + Steam
Stone + Fire = Metal
Air + Fire = Energy
Fire + Corpse (humans) = Ash
Fire + Tree (plants) = Ash
Fire + Book (society) = Ash
Fire + Beast (animals) = Ash
Human (humans) + Dragon (monsters) = Ash
Fire + Witch (humans) = Ash + Soul + Heavens

Animals:
Beast + Diseases (evil) = Rat
Rat + Air (nature) = Dove
Beast + Water (nature) = Fish
Magic (evil) + Stone (nature) = Egg
Magic (evil) + Man (humans) = Worm
Egg + Worm = Snake

Evil:
Human (humans) + Apple (nature) = Knowledge + Sin
Energy (nature) + Darkness = Death
Tobacco (plants) + Beast (animals) = Death
Fire (nature) + Death = Inferno
Human (humans) + Murder (sins) = Corpse + Inferno
Acid (tools) + Human (humans) = Suffering
Fire (nature) + Human (humans) = Corpse + Suffering
Fire (nature) + Man (humans) = Corpse + Suffering
Fire (nature) + Tobacco (plants) = Diseases
Inferno + Soul (good) = Suffering
Demon + Energy (nature) = Magic
Heresy (sins) + Religion (good) = Sect

Good:
Woman (humans) + Man (humans) = Sex + Life
Man (humans) + Man (humans) = Friendship
Demon (monsters) + Human (humans) = Soul + Corpse
Light + Life = Angel
Soul + Light = Heavens
Fire (nature) + Witch (humans) = Ash + Soul + Heavens
Human (humans) + Angel = Prayer
Human (humans) + Prayer = Heavens + Religion

Technology:
Energy (nature) + Metal (nature) = Electricity
Electricity + Air (nature) = Radio Wave
Human (humans) + Sloth (sins) = Car
Demon (evil) + Mechanism (tools) = TV
TV + Book (society) = Computer
Computer + Computer = Internet
Life (good) + Computer = AI
Mechanism (tools) + Computer = Robot
AI + Robot = Cyborg
Radio Wave + Computer = Cellphone

Humans:
Woman + Man = Sex + Life
Demon (evil) + Human = Soul + Corpse
Fire (nature) + Human = Corpse + Suffering
Fire (nature) + Man = Corpse + Suffering
Human + Weapon (tools) = Blood
Weapon (tools) + Beast (animals) = Food + Blood
Woman + Magic (evil) = Witch
Human + Murder (sins) = Corpse + Inferno
Human + Copyright (society) = Lawyer
Human + Pride (sins) = Politician

Monsters:
Darkness (evil) + Beast (animals) = Demon
Blood (humans) + Human (humans) = Vampire
Vampire + Human (humans) = Vampire + Vampire
Human (humans) + Beast (animals) = Werewolf
Werewolf + Human (humans) = Werewolf + Werewolf
Corpse (human) + Electricity (technology) = Frankenstein
Snake (animals) + Beast (animals) = Hydra
Magic (evil) + Egg (animals) = Dragon
Demon (monsters) + Water (nature) = Cthulhu
Life (good) + Corpse (humans) = Zombie

Plants:
Apple + Earth (nature) = Seeds
Earth (nature) + Seeds = Tree + Mushroom + Grass
Seeds + Energy (nature) = Coffee
Grass + Fire (nature) = Tobacco

Sins:
Sin (evil) + Sex (humans) = Lust
Sin (evil) + Food (humans) = Gluttony
Sin (evil) + Sin (evil) = Pride
Sin (evil) + Corpse (humans) = Murder
Sin (evil) + Weapon (tools) = Wrath
Lawyer (humans) + Money (society) = Greed
Sin (evil) + Money (society) = Greed + Theft
Sin (evil) + Work (society) = Sloth
Sin (evil) + Greed = Envy
Sin (evil) + Religion (good) = Heresy

Society:
Human (humans) + Apple (nature) = Knowledge + Sin
Human (humans) + Knowledge = Book
Demon (evil) + Order (good) = Copyright
Copyright + Knowledge = Money
Man (humans) + Money = Work
Heresy (sins) + Human (humans) = Psychology + Atheism
Human (humans) + Greed (sins) = Gambling
Sex (humans) + Mechanism (tools) = Censored
Politician (humans) + Pride (sins) = War

Tools:
Human (humans) + Stone (nature) = House
Human (humans) + Metal (nature) = Weapon
Inferno (evil) + Air (nature) = Sulfur
Water (nature) + Sulfur = Acid
Earth (nature) + Knowledge (society) = Oil
Oil + Acid = TNT
TNT + Metal (nature) = Bomb
Bomb + Mushroom (nature) = Nuclear Bomb (Get it? Mushroom cloud?)
Tobacco (plants) + Coffee (plants) = Poison
Metal (nature) + Work (society) = Mechanism

Fastest route to completion (75 reactions):
Human + Apple = Knowledge + Sin (the one that kicks it all off)

Getting started with multiple elements fast:
Woman + Man = Sex + Life
Man + Man = Friendship
Fire + Human = Corpse + Suffering
Earth + Fire = Lava
Lava + Water = Stone + Steam
Apple + Earth = Seeds
Earth + Seeds = Tree + Mushroom + Grass
Stone + Fire = Metal
Human + Stone = House
Human + Metal = Weapon
Weapon + Beast = Food + Blood

Finishing off Nature and Good:
Air + Fire = Energy
Darkness + Beast = Demon
Demon + Energy = Magic
Woman + Magic = Witch
Fire + Witch = Ash + Soul + Heavens
Light + Life = Angel
Human + Angel = Prayer
Human + Prayer = Heavens + Religion
Demon + Order = Copyright
Copyright + Knowledge = Money
Energy + Metal = Electricity

Now the Sins:
Sin + Money = Greed + Theft
Sin + Religion = Heresy
Heresy + Human = Psychology + Atheism
Sin + Sex = Lust
Sin + Food = Gluttony
Sin + Sin = Pride
Sin + Corpse = Murder
Human + Murder = Corpse + Inferno
Sin + Weapon = Wrath
Man + Money = Work
Sin + Work = Sloth
Sin + Greed = Envy

Now everything else, grouped together, starting with Plants:
Seeds + Energy = Coffee
Grass + Fire = Tobacco

Animals:
Magic + Man = Worm
Magic + Stone = Egg
Egg + Worm = Snake
Fire + Tobacco = Diseases
Beast + Diseases = Rat
Rat + Air = Dove
Beast + Water = Fish

Monsters:
Human + Beast = Werewolf
Blood + Human = Vampire
Corpse + Electricity = Frankenstein
Snake + Beast = Hydra
Magic + Egg = Dragon
Demon + Water = Cthulhu
Life + Corpse = Zombie

Evil:
Energy + Darkness = Death
Heresy + Religion = Sect

Tools:
Tobacco + Coffee = Poison
Inferno + Air = Sulfur
Water + Sulfur = Acid
Earth + Knowledge = Oil
Oil + Acid = TNT
TNT + Metal = Bomb
Bomb + Mushroom = Nuclear Bomb (MEDAL GET MUSHROOM CLUOUD!)
Metal + Work = Mechanism

Humans:
Human + Copyright = Lawyer
Human + Pride = Politician

Society:
Human + Knowledge = Book
Human + Greed = Gambling
Sex + Mechanism = Censored
Politician + Pride = War

Technology:
Electricity + Air = Radio Wave
Human + Sloth = Car
Demon + Mechanism = TV
TV + Book = Computer
Computer + Computer = Internet
Life + Computer = AI
Mechanism + Computer = Robot
AI + Robot = Cyborg
Radio Wave + Computer = Cellphone

Reactions not included in the Flash version, but present in the Android version:
Animals:
Bat = Vampire + Air
Piranha = Fish + Weapon
Wolf = Beast + Wrath

Evil:
Styx = Water + Death

Good:
Resurrection = Soul + Corpse

Monsters:
Cerberus = Beast + Death
Mutant = Human + Darkness


Posted by DiMono - November 10th, 2010


New LARRY game. They're always fun, and in this one all the medals work right out of the box!

Medals (7 for 75 points):

Barely Broken (5) - Smash through a brick wall and survive! Basically, hit it at full speed and you'll punch a hole in it rather than dying. You cannot get this medal while riding Doug

Crushing Victory (5) - Break 20 hurdles in a single run. Not a single game-load, a single game. As long as you always keep enough beer in you to have a reasonable speed, you can get this one pretty easily by chasing it.

Doug Mount (10) - Find and ride Doug, the town drunk! He appears randomly on the track, just run into him and your dog will turn into him and you'll run at full speed. Try to keep collecting beer! Also, obstacles don't hurt you when you're riding Doug, because he's far too drunk to feel pain.

Fresh and Fruity (10) - Eat a super rare Pineapple! And they are quite rare: I've played the game about 15 times and seen 3 of them total. I've ridden the wild Doug at least twice that frequently.

Hungry Muncher (10) - Eat 50 pieces of fruit in a single run. Pretty straightforward, this one.

Super Dog (10) - Ride Pup at full speed, uninterrupted for 10 seconds. They key is to keep collecting beer, as that will keep your speed up. Also you can get this medal while riding Doug.

Closest Shave Ever (25) - Jump over 5 spinning blades in a single Run. Yep.

Gameplay:
As straightforward as it gets, collect the good things and dodge or jump over the bad things. Easier on a slow computer, as you'll get more reaction time. At higher speeds you have less time to react to obstacles, so it may be worthwhile to keep your speed down once the spinning blades are more prominent. However, going fast and collecting beer while you do it is how you rack up points, so if you're playing because you enjoy it, faster is better.

Keep your eye out for the pineapple and for Doug, and chase specific medals on each run when you're after ones like Closest Shave Ever or Crushing Victory. Fruit always shows up in an order in which you can get them all, but it sometimes shows up inside bear traps, so your delicious nutrition will come at the expense of health. And finally, when jumping an obstacle, make sure that you press the spacebar before it actually reaches you, and try not to jump over beer.

Aside from that, just let her rip!


Posted by DiMono - November 9th, 2010


Pee Man - The Game

In memoriam Ben Spurgin, who gave us Pee Man.

Medals (7 for 290pts):
Phase I (5) - Complete the first phase.

Phase II (10) - Complete the second phase.

Phase III (25) - Complete the third phase.

Phase IV (50) - Complete the fourth phase.

Split Stream (50) - Fully load your bladder.

Perfect (100) - Win without taking any damage.

Secret Medal (50) - Shh... it's a secret!

Gameplay:
Move around with the arrow keys, gather lemonade from girls in windows to fill your bladder, unleash the fury with the A key. Pretty simple, really.

Phase 1: The giant turd. Tosses turdules at you and breathes diarrhea upon you in a stream. Stay high, and don't fire at him when he's doing his diarrhea breath at you because you may incidentally lower down into the stream, and that just doesn't help anybody. You can shoot the turdules, but you don't really gain anything for it other than preventing them from hitting you.

Phase 2: The giant robot. Fires missiles at you and breathes fire. Stay high and forward and he can't hit you, or else just pay attention and dodge the missiles, and move to the top when he breathes fire.

Phase 3: The fishbowl. Fires slow-moving blue ice at you from the front, then goes above the screen and drops turdules from above. Pretty simple, just dodge, charge your bladder, and try to fire at him when he's moving upward rather than downward. Also the highest hit points out of all the phases.

Phase 4: The escape. If you have enough pee stored up, you can stop the enemy from escaping. Basically, you have 10 seconds to try to kill him; you win either way.

And now, without further ado, here's a complete gameplay video of a perfect game getting all 7 medals:

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/* */


Posted by DiMono - October 28th, 2010


This is a pretty fun game.

Medals (12 for 350 points) :
Cheer Up Princess Pretty (10) - A simple hug will make her enjoy the jolly good world again. Fifth set of doors, take the middle one.

Cutiepie! (10) - Get to know your new BFF. Collect the dog from the rightmost door after killing the wizard.

Piece Of Cake (25) - YUM. Third set of doors, go to the right and fall off the stairs.

Dorks Corner (50) - Chill out in the funky room! After exiting the tower and entering the pub, go in the room with the star on the door.

Escape (50) - Leave the tower.

Lady's Room (50) - You naughty punk! After exiting the tower and entering the pub, go in the ladies' room, the middle door.

Manly Treasure (50) - Find the treasure. Before exiting the tower, go further left and open the secret door by turning the torch.

Men's Room (50) - End it like a real man. After exiting the tower and entering the pub, go in the men's room, the rightmost door.

Secret Medals: 3 for 10, 1 for 25

Walkthrough:
Walkthrough is broken up into periods between meeting the witch to change your weapon and hat, for convenience. A video walkthrough follows the text walkthrough.

left
middle
right to fall down the spiky pit (medal get), try again, middle
middle, use lever, jump back to door, go back out, right
(meet witch, get dressed)

middle to get eaten by princess (medal get), try again, left
(left to beat up hanged man if you like, then exit), right
(meet witch, get dressed)

middle floorboard, fight some people, exit, meet old man
send old man through right, then you go through right
(meet witch, get dressed)

right, get weight, exit, middle, put weight on pressure plate, exit, right
right floorboard, fight some people (harder, start with guy on left, exit toward right)
(meet witch, get dressed)

left, kill guys, exit, middle to get turned into a frog or snail, through mousehole
middle, brave the 10 piranhas (hardest part of the game), jump off the log before it sinks at the end
(jump in blue to become human again, kill wizard)
right (medal get, collect dog)
(meet witch, get dressed)

left or middle, move right to get key, move all the way left and exit through that door
(meet witch, witch eats dog; clock's running from here on out)

middle
time the blade, right, kill the guys (tricky)
middle, duck on plate to drop spikes on witch (STAY DUCKED UNTIL THEY GO BACK UP), go back out, right
go past the big doors and use the torch at the far left to open a secret panel, and go in
(medal get, adorn self in gold)
return and exit through big doors

walk to the left, enter one of the three bathrooms
if necessary, knock some people out
press down to teleport

Fin

.
/* */


Posted by DiMono - October 13th, 2010


Photogrounds is a simple typing game where you must press the right keys in the right order in order to take pictures of popular Newgrounds characters. It's in support of a book where people are really taking pictures of popular Newgrounds characters as portrayed in real life. Be sure to visit the Photobook website.

Gameplay:
There are 3 difficulty levels, which are made harder both by how many keys you must press in the same amount of time, and which keys may be required. There are 10 levels, and each one has different Newgrounds characters. The entire game takes less than 2 minutes to play. Here's the breakdown by difficulty and level:

Easy (3 letters, pinky and ring don't move):
Level 1 - Pico - 12 poses, 60 points
Level 2 - Strawberry Clock - 15 poses, 75 points
Level 3 - Blockhead - 18 poses, 90 points
Easy Total: 45 poses, 225 points

Moderate (4 letters, pinky and ring don't move down):
Level 4 - Salad Fingers - 28 poses, 280 points
Level 5 - Tankmen - 28 poses, 280 points
Level 6 - Alien Hominid - 32 poses, 352 points
Level 7 - Bitey - 32 poses, 352 points
Moderate Total: 120 poses, 1,264 points

Hard (5 letters, all keys):
Level 8 - Jerry Jackson - 45 poses, 990 points
Level 9 - Dad 'n' Me - 45 poses, 990 points
Level 10 - Tom Fulp - 50 poses, 1150 points
Hard Total: 140 poses, 3,130 points

Total: 305 poses, 4,619 points

Medals (9 for 75 points):
I Beat It On Easy! (5) - Complete Easy Mode with no errors. That's the first 3 levels.

I Beat It On Moderate! (10) - Complete Moderate Mode with no errors. That's levels 4-7.

I Beat It On Hard! (25) - Complete Hard Mode with no errors. That's levels 8-10. Note that you do not need to get all these medals in the same game; missing a letter on level 6 does not prevent you from getting I Beat It On Hard!

Secret Medal (5) - Shhh, it's a secret!

Secret Medal (5) - Shhh, it's a secret!

Secret Medal (5) - Shhh, it's a secret!

Secret Medal (5) - Shhh, it's a secret!

Secret Medal (5) - Shhh, it's a secret!

Secret Medal (10) - Shhh, it's a secret! (broken as of the time of writing this guide)


Posted by DiMono - October 12th, 2010


Here's the game. It's a classic style of game with a time twist and a difficulty ladder. Also, it doesn't ever take very long to play a game. Not bad.

Medals (4 for 180 points):
Column Remover (5) - Perform Column Remover for the first time

10 Creature (25) - Remove 10 or more creatures in a single click

10 Stage (50) - Reach stage 10

Who Can Do This? (100) - Reach stage 35, the developer cannot do this. Note that a 38 creature combo only gets you to wave 36, which means you need a combo of 37 or greater to get this, which is a mathematical rarity. I've done it twice, with weeks between the two games.

Scoring:
Taking out 2 creatures gets you 3 points, which is 2*2-1. Taking out 3 gets you 7, which is 2*2*2-1. Taking out 4 gets you 15, which is 2*2*2*2-1. In short, Taking out n creatures gets you (2^n) - 1 points. That means if you get 13 creatures with one shot you'll get 2^13 - 1 points, or 8191, which is enough to get to wave 10. And if you get 20 with one shot you'll get 2^20 - 1 points, which is 1,048,575 points. At the end of the game you also get 100x whatever wave you got to.

Gameplay:
The basic strategy is to wait for the first few rows and see what develops, and try to assemble a large group of similar creatures out of that. With a bit of luck, you'll get some massive grouping to remove. Note that this usually doesn't happen! If you notice a lot of the same creature showing up, try to keep as many of that type at the bottom of the screen as possible without breaking your grouping, to maximize the odds of your group getting bigger. When you reach a point where it's either too dangerous to keep waiting, or your grouping runs out, pull the trigger on it. Then, if you care what wave you're on, you just need to stay alive long enough to let your score carry up your wave number.

After you've taken out enough creatures (no idea what the number is) you gain the ability to remove a column by pressing the corresponding number. Despite how adamantly the game tries to convince you to do this, hold off until it's absolutely necessary, as removing a column also rearranges the columns as they collapse around the one you removed, changing your odds of getting another reasonably sized combo. In fact, whenever a column is removed from the board, the gameboard squeezes to the left to fill the gap, so keep this in mind at all times, especially when trying to build a bigger combo.

My personal best is 274 billion points on the strength of a 38 creature combo (2^32 - 1 = 274,877,906,943). This is that run:

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And that's that. Oh, and there's a bug where you can sometimes remove multiple columns at once by pressing their numbers at the same time. But people who aren't dicks don't do that.


Posted by DiMono - October 1st, 2010


Cap Stack is an addictive game where you catch hats on your head. It's also incredibly fun, but I guess that goes with the territory.

Gameplay:
Blue hats are worth 10, all other hats are worth 20. Torches will burn away your hat stack, and ninja stars are electrocuted and will temporarily freeze you where you are if you hit them. Torches are safe for your body but dangerous for your hats, ninja stars are safe for your hats but dangerous for your body. Ninja stars aren't really that much of a hazard though, as the worst thing that happens is you miss a hat or two, as opposed to torches which take them all away.

Your score from accumulated hats will remain even if your stack gets burned away, but it's the size of your stack at the end of the round that determines your bonus. If you're playing for score, it's probably a good strategy to keep your stack near the top of the gold level until just before the end of the round (the music is your cue, or count the hats that fall), and then catch the last few hats to push you over at that point.

Medals (16, 340pts):
Not the Keys! (5) - Figure out the controls! Basically, try to use the keyboard, then switch to the mouse.

First Cap (5) - Wear your first cap. I seriously hope this one's self explanatory...

Cap-det (5) - Earn a Bronze Medal. The game is serious about this, you have to earn each medal separately. Bronze medals are worth an extra 500pts to your round score.

Cap-tain (5) - Earn a Silver Medal. Worth an extra 1000pts to your round score.

Cap-mmander (10) - Earn a Gold Medal. Worth an extra 2000pts to your round score.

Cap-mmodore (25) - Earn a Platinum Medal. Worth an extra 5000pts to your round score.

Perfectionist (25) - Catch all caps at any one level. Only really feasible on the first level, and not very difficult. However, this level will replace the Cap-mmander medal for that level rather than awarding both to you, so you will need to achieve Cap-mmander on a subsequent level.

Stack Burner (25) - Burn a stack of blue caps at Gold height. Must be blue caps, and must be at Gold height; Platinum height won't count.

Achiever (25) - Get at least 7 achievements. This medal is awarded when you view the achievements in-game.

Magician (25) - Finish a level with a black magician hat on top of the stack. Do this on level 3 with a short cap stack.

Cowboy (25) - Finish a level with a brown cowboy hat on top of the stack. Do this on level 5 with a short cap stack.

Quitter (5) - Even quitting a level earns you an achievement. Now try again harder! Basically, return to menu during a game.

First Hiscore (25) - Earn your very first highscore by beating the game.

Beating Your Own (25) - Now try to beat your own highscore. i.e. play and finish the game a second time.

Bragging Rights (5) - Send your score for the world to see.

Touch the Sky (100) - Are you hardcore enough? Build a stack of caps and touch the top of the screen! This medal is entirely based on luck, because when your stack of caps is that tall you don't have any time to react. That means you need the torches to fall away from you, and the hats to fall right on top of you. It's possible on any level from 3 onward.

When the medals are approved, this guide will be updated with their values.

By The Level:
Level 1 has 43 hats, 8 of which are green. There are no hazards.

Level 2 is fast-moving with 72 blue hats, and torches make their first appearance. They will be in every subsequent level.

Level 3 is slower-paced, with 68 hats, 6 of which are black top hats. The top hats only appear in this level. This is the first level in which a Platinum score is feasible, and the first level in which the Touch the Sky medal is possible.

Level 4 is quickly-paced again, with 99 blue hats. The electrified ninja stars are introduced in this level, and will be in the following level as well.

Level 5 is quickly-paced with 93 hats, 7 of which are brown cowboy hats and the rest are green hats. That means every hat in this level is worth 20 points.


Posted by DiMono - October 1st, 2010


Solipskier is a game that's a little like Line Rider, in that you draw the terrain your character will travel on. Except your character is on skis, and can do wicked jumps and go 200kph.

Medals (7 for 110pts):
Nice Jump (5) - Get 100k points in a single high jump.

Bronze Medal In Awesomeness (10) - Achieve 1m points in a single run.

Where'd All My Tunes Go At?! (10) - Go fast enough to lose your headphones to the wind. Fast enough is 70kph.

Wicked Tricks (10) - Achieve a 50x multi.

Awesome Combo! (25) - Achieve 100x multi.

Gold Medal In Awesomeness (25) - Achieve 50m points in a single run. As of the time of this writing, it actually requires 100m points in a single run, verified by many in the Newgrounds Medal Games - Tips and Tricks thread.

Sick Air! (25) - Get 1m points in a single high jump. More on this later.

Gameplay:
The premise of this game is simple: draw the snow on which your skier will travel. When your skier is in the air and you're not drawing snow, he will do tricks. Hit gates to increase your speed and multiplier, hit them in midair to do so for a larger effect, and jump off the screen and over gates while off screen for a nice big bonus. All of the medals will come to you with enough playtime, which is undoubtedly why they're not worth that much.

In-Game Tips:
Running Poorly? Try disabling some of the graphics (gfx) options in the options menu to the left. Hopefully that will fix you up just fine.

Rainbow Bonus Keep your multiplier up by doing tricks in the air. While airborne, stop painting snow and you'll do tricks.

Buzz The Tower You get a big speed boost for passing through green gates while in mid-air. It also adds two extra on your multiplier.

Reach The Stars By jumping high in the sky you can earn extra points. The more gates you pass on your jump, the higher your score.

Perfect Tunnel Try your best to hit all the gates on a tunnel to rack huge bonus points. It helps to keep your eyes on the arrow.

Picking Up Speed Draw long downslopes with small upslopes and hit gates. Also, try to keep your cursor on the right side of the screen.

Mind The Gap You can't draw over jumps so make sure to time it right to clear the gap safely. The danger signs will hint when it's coming.

Suicide Hurts You Try your best not to kill yourself. If you run int oa vertical drift that you painted, or draw over the top of Solipskier, you'll die.

Avoid The Reds The "X" gates will kill Solipskier immediately, so beware. Use the long vertical line on the icon as a guide so you avoid it.

The Scoring Table High jumps can get you some serious points, but you have to travel high. Try to draw a steep slope to send Solipskier flying.

Where My Tunes? Sometimes Solipskier goes so fast he loses his headphones. Don't be alarmed, just listen to the wind and ride hard!

Gameplay Tips:
First of all, if you're skiing slowly you can draw a quick up and down, and you'll rapidly speed up to about 25-30kph. This can be helpful when you want to get your speed up, and is a quick way to start getting places at the beginning of your game.

There are two basic ways to play the game: jumps or skiing. Jumps involves getting a nice juicy multiplier, say about 80x, and then launching yourself into the air over and over until you lose it. As long as you don't miss a gate when you land, and you don't crash, you can keep building your multiplier this way as you jump over gates, and eventually you may get the 1m jump medal. Skiing takes more practice, and is the higher scoring gameplay method. Rather than jumping, you stay on the screen as much as possible, and focus on hitting gates and tunnels. You will always get more points for jumping through gates than jumping over them, without exception, so if you're going for a big score you'll definitely want to play by skiing. Like this person, who is not me:

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Some things I've learned from my 100m attempts (current best 188m): Once you're going fast enough, don't worry about jumping through gates; skiing through them is enough, and can be done with more control. Don't jump if you can avoid it, and learn how to time small bounds at high speed in order to more dynamically claim gates that are far apart. When faced with red gates, jump past them rather than skiing past them, as being in the air seems to prolong your multiplier. And never underestimate the power of a perfect tunnel.

What's In This Game, Anyway?
Tunnels are important. Each one has 40 gates, and that tip up there is serious when it says you'll get huge bonus points for a perfect tunnel. The bonus for a perfect tunnel is dependant on both your multiplier and your speed, and I've gotten one as high as 19m. That's not even close to the highest I've seen someone else do, which is 97m, more than the 73m in the video you just passed at only a marginally better multiplier. You don't have to hit each gate on snow; just like regular gates you can be in the air when you go through them. However, when you get up to a very high speed it will quickly become impractical to try to keep up with the more windy tunnels, and you'll be better off picking and choosing when to follow the tunnel, and when to let it get away in order to avoid jumping over it; better to miss 20 gates than 35 and part of the next tunnel.

Speed is cool, but it takes a lot of practice to control Solipskier over 100kph. If you find you're having trouble controlling him, rather than toss him up in the air you should just draw your snow right at the top of the screen and miss 2 or 3 gates until you slow down to a manageable speed. This will keep you in control, and you'll lose your speed without the risk of coming down in the middle of a jump where you can't draw any snow to land on.

Jumps are an irritant, but they can be used to your advantage. With a bit of practice, you'll be able to use a jump to get your Solipskier into position for the next gate or tunnel without the risk of missing a gate along the way. One thing to look out for is consecutive jumps, because your landing area from the first one may be within the second one where you can't draw. It may be best to take a high jump in such cases and just hope for the best. However, once you get up to a sufficient speed you'll be able to just hold a horizontal path with your Solipskier, and he'll skip right past the jump for you. Just make sure that when you try this you're not in danger of losing your speed bonus, or you'll crash right into your snow and die.

Buzzing the tower doesn't require you to have any upward momentum, it just requires you to be in the air. A really simple trick for gaining speed and a multiplier quickly at the start of the game, or any time your speed and multiplier drop right down, is to ski up to the top of a gate and stop drawing your snow just before you get to it, and then draw some snow below the gate on the other side. Solipskier will pass through the gate, pick up speed, and that will be all you need in order to get yourself going. As you continue to play, with a bit of practice you'll be able to time drawing and not drawing such that you can jump through most of the gates safely without risking falling down or suicide. If you stay in the middle 50% of the screen you'll have a much easier time catching gates than if you go outside that area, especially when consecutive gates are on opposite sides of the screen.

When you're playing for score or for the massive jump, it's more important to get your multiplier up than it is to do a few mediocre jumps. As such, you should stay on the screen collecting gates for as long as possible, to get your speed and multiplier as high as you can without losing control. As you'll see in my screenshot below, it takes a really high speed and multiplier to get the 1 million point jump, so it's extremely relevant to build up your speed and multiplier before taking off. And don't worry if you miss a gate; odds are you'll get it back in literally a matter of seconds. If you get to a point where you know you won't be able to get the next gate and you don't want to lose your multiplier, launch yourself in the air and play catch; you'll keep gaining speed as you pass gates, and as long as you hit the first gate you see when you land you'll keep your speed and combo going. The risk to this is that if you come down in the middle of a jump, or you start drawing your snow too far forward, you're liable to kill yourself.

Each red or green gate you jump over when you're off the screen increases you score for the jump. As well, the longer you go without drawing snow, the higher your jump score will be. Jumping tunnels does not affect your jump score any more than jumping a series of jumps does; no green or red gates means no score boost. Jumping at about a 45 degree angle works best, and it will take practice to get the timing right.

In order to get the 1 million point jump, you need to jump over about 10-12 gates without drawing snow, with an enormous multiplier. You also have to land the jump, or it won't count. I've made three 1 million point jumps, my highest being 1.3m, and I got a screenshot of my stats almost immediately after landing the first one. That screenshot is below. My speed and multiplier were both well over 100, though the multiplier is more important. The 488,278 label there is from the gate I buzzed after landing, and you'll notice another 428,315 from a non-perfect tunnel right before my jump; large multipliers are very good.

A note on being airborne: refraining from drawing snow does not affect your score when your Solipskier is in the visible part of the play area, but it does prolong your multiplier when you're going for a while without a gate to go through. There is no bonus for doing tricks where you can see them, and the number of points you get for buzzing a tower is unaffected by whether you're drawing snow. However, letting go of that mouse button is a surefire way to make sure your Solipskier is airborne. As such, once you're in the air there's no reason not to draw snow, provided you can see your Solipskier and you have gates visible in front of you. Also note that your snow will appear behind your mouse cursor, not under it. How far behind it varies with your speed. Keep this in mind when planning a landing from a jump

Unfairnesses:
About 10-15% of the time, a red gate that kills you will show up immediately after a tunnel, and if you're going too fast you won't have time to react. When this happens, it doesn't matter how well you're doing in the tunnel, you are almost always forced to either bail early into a jump or die. The positioning of the red gate should be taken into account here, though, as there's no need to jump a gate that you're going to miss anyway. About 3-5% of the time, a red gate will appear with significantly less warning than you're meant to have. Be on the lookout, and if you don't see anything indicated by the 2/3 point of the tunnel, be extremely wary and ready to jump.

For some reason, passing a red gate without dying doesn't do anything to prolong your multiplier. That means if you hit a tunnel at low speed immediately followed by a red gate, and you don't jump off the screen, you're going to lose your multiplier.

The jumps and gates are generated randomly, which means sometimes you'll get something that just can't be done at your current speed without a lot of practice. I've seen 12 red gates in a row at heights with enough variability that all I could do was hang out at the top of the screen and wait for them to pass, I've seen red gate and jump combinations that are impossible at low speed, and I've seen huge air jumps that go completely over two tunnels in a row. When you're facing a series of red gates and jumps, try to keep jumping off-screen. Passing the red gates off-screen will keep your multiplier and speed going, and keep you from having to restart at 1.

Sometimes your multiplier will vanish on you for no apparent reason while you're doing a huge air jump over jumps and tunnels. Again, there's nothing you can do about this.

In my ideal world, red gates would extend your multiplier and there would be a limit to how many times you can see them in a row. Unfortunately, it's not my game, so I don't get to make that call.

Number Observations:
70kph seems enough to skim past a jump

multipler and speed = perfect tunnel score (numbers are approximate):
15 and 50 = 170k
42 and 78 = 1.6m
57 and 91 = 4m
63 and 98 = 5m
72 and 106 = 7m
90 and 120 = 12.6m
95 and 126 = 15.7m
100 and 132 = 16.5m
120 and 150 = 24.5m
137 and 168 = 38m
165 and 190 = 67m
173 and 203 = 73m
180 and 210 = 82m
190 and 220 = 97m

Summary:
Basically, this is a game that just requires patience. You can get the 1m jump score by waiting until you have a high enough multiplier and speed, and you can literally get the 50m (100m) medal by just letting your guy chill out for a couple hours while you draw enough snow to keep him from crashing. That's boring and takes forever though, so I don't recommend it.

Solipskier Medal Guide